Which of the following reflects the convergence of real and digital worlds?
A) The popularity of video games with tweens and teens.
B) The popularity of mobile phones with teenagers.
C) The capability of following up to a message received from a local retailer regarding the products you telephoned about the previous day.
D) The inability to buy groceries through a supermarket website.
E) The use of a location-based app on GPS-enabled smartphones, which automatically sends an e-mail alert about a sale at your favorite store.
Answer: E - the use of a location-based